Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin was on my radar because it was a bestseller. I found that at the heart of this story was a friendship that started between the two main characters, Sam Masur and Sadie Green. The friendship started early on in their lives and intermittently resurfaced through their adult years. They meet as kids in a hospital, both dealing with the stress of trauma. They bonded by playing video games together to escape their circumstances. Much later, they collaborate in the development of a video game that launches them into a successful video game franchise. I knew little about the gaming industry, so this book taught me a lot. The gaming industry evolved throughout the story. Sadie broke the gender barrier in the gaming industry, but it was Sam who took the spotlight by becoming the frontman for promotion. This started a wedge to develop between the two. I found it interesting that Sam and Sadie referenced and sought out video games to make sense of what was happening in their own life circumstances. Sam, after having a falling out with Sadie, even created a video game with the specific purpose of using it as a tool to communicate with the estranged Sadie anonymously. I have heard that gaming can be addictive, but I also saw Sadie’s character turn to games from her past for comfort and escape from the stress of her life. However, you also saw that Sadie used gaming to avoid issues that needed real communication to resolve. I liked this book for the complexities within the characters’ development.
Categories: Book Reviews